Stellaris
- • Creative UI within strict legacy engine limits.
- • Maintained clarity/performance for complex systems.
- • Balanced community expectations with production realities.
UI/UX and Product Design · Design Systems · Art Direction
Insight-driven. Led by purpose. Visually impactful.
With over a decade of experience designing for PC, mobile, and console games, I bring a unique blend of visual artistry and user-centered thinking to every project. I started my journey as a game artist, evolved into UI design, and found my stride in UX — always grounded in a strong visual development foundation.
From indie projects to large-scale titles, I’ve worn many hats: creating intuitive interfaces, leading design teams, and bridging the gap between art and functionality. My work spans beyond games too — I’ve designed for web, apps, and digital campaigns, always aiming to craft experiences that feel bold, intuitive, and human.
Previously: Paradox Interactive (Stellaris), MAG Interactive (QuizDuel).
Based in Stockholm · Sweden.
Based in Stockholm · Available for portfolio walkthroughs